Is spamming swarmer missiles potentially an effective strategy? Nobody ever uses explosives, so I imagine they suck, but. --------------. Range Admiral, plus targeting computers on space stations, plus Rapid Deployment doctrine, enables your fleet of Snare titans and Arc Emitters to strike clear across a solar system, over and over again, before the enemies even gets shots off on you. I tend to use the focused arc emitter, and either neutrons or the lightning weapons, and fighters. The Focused Arc Emitter is the weird one here. Was hard beating some stages when my. I usually use Arc Emitters + CLC. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. You're not supposed to be able to win against battleships with arc emitters via corvette spam in a remotely cost or time efficient manner. . A high level in repeated weapon energy tech is several times more efficient at doing the same task on average. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Longarms are handheld, long-ranged weapons that must be held and operated with two hands. Arc emitters will have their DPS & range lowered. , oxygen or air). In our search for perfection, we scrutinized every. To balance Arc Emitters they should add hull point repeatables for late game research. Nanite Transmutation. 40 corvettes in one fleet is plenty. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. Most weapons use. 1. Jolting Arc (Ex) Once every 1d4 rounds as a standard action, a patrol-class security robot can shoot an arc of electricity at up to four creatures within 40 feet (no two of which can be more than 30 feet apart). Our MEA consists of 96 identical 10-nozzle emitters in a circular array on a 3 in. Upgrades. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Leorio is a tall, manly-looking, fairly muscular young man with small brown eyes, black hair. Logical-Table-3530 • 2 mo. Is there any way to remove arc emitters from use? My latest game has just turned into a match of whose X Arc emitter armed ships can destroy the opposing first which is pretty dull, i want to see my big ships dukeing it out with the enemies. When next dual lanes came it got unstuck again. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Weapons designed for creatures Diminutive or smaller, or Huge or larger, generally cannot be effectively used by Small or Medium creatures. For similar reasons, Neutron Launchers should fill the. Doesn't bypass (though the Arc Emitters usually do most of the work) but has way better range. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Acquiring information of hostile radar is very important to obtain the dominance of the modern warfare [1, 2]. ago. Usage: 2. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. Yeah, EMP grenades can be very effective on guardians. Just wondering what I should set my battle computers to, line (range 50) or artillery (range 80) Cloud lightning has a base range of 60. As long as Strike Craft remain good at killing small fry, Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. In this video I explore which XL is the most powerful in new 3. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. Arc Emitter + Cloud = Poor range and performance on the Cloud Lightning, they actually deal half the damage per weapon slot compared to Disruptors Arc Emitter + Disruptor = Terrible range of 40, and the shortest range computer on battleships (Line) only advances to medium range (50) which is a notable damage loss on targets which don't. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. Logical-Table-3530 • 2 mo. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. Various rifles are the most common type, though many types of longarms exist. Information. , where the electric field strength is high enough to ionize the gas. - Arc Emitters - Autocannons - Disruptors - Kinetic Battery - Mega Cannon - Particle Lance - Plasma Throwers - Proton Launchers - Space Torpedoes - Swarmer Missiles Other weapon technologies remain normal technologies. It also makes the Engineer much more profficient at defending both themself and the Sub as a consequence of unlocking a recipe for the Arc Emitter which is easily capable of stunning whole swarms of Creatures both from inside of the sub, and while fighting outside. 花费:2293. Cloud Lightning; Giga Cannon vs Kinetic Artillery). 类型:即时. Looking at your fleet cap and assuming that it's all battleships with arc emitters gives us. But by this stage you aren't really caring, what's efficiency when you can pump out battleships. 38. Use the torpedo computer, and fill up free slots with missiles. They might as well not exist as far as actually destroying enemy. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. (And Arc Emitters just seem like the best X Slot Weapon now anyway and Disruptors are also alot better) TlDr: Half your weapons ignore shields, while a quarter is shit against them and the other quarter is shit against armor, forcing you to take down ALL the enemys defences and beeing inefficient at it. The point where a. An electric arc heater ( plasmatron) is a low-temperature plasma generator in which an arc discharge is used as a heat release element. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Submarine Weapons are installed on every Submarine, and can be swapped for other weapons in the Shipyard. For the first example, we again consider a level 2 soldier with a choice between two tier-2 longarms: (a) the Tactical Arc Emitter vs (b) the Autotarget Rifle. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. Critical: Arc 2. I try to upgrade but in the middle of my upgrade, I got rekt by Contingency. Emitter clogging has been one of the main obstacles. 解锁:在鼠标浮层中查看. Massed arc emitters are scary on their own and anything that gets close gets torn up by the medium turrets. I really hope the Arc Emitter gets changed before release as in it's current state it's nigh useless. Rare resource cost? neglible compared to everything else on a battleship. 组件分类:武器组件. g. Physics research Society research Physics research area comprises the fields: Computing, Field Manipulation and Particles. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Emitter-Linked Phaser Turret is a Phaser-based directed energy damage weapon available for starships. arc emitters ignore all armour and shields so they are very good against targets with advanced shields and armour (even spread of both), fallen empires are just such a target - it does not matter how good their defensive tech is if you just bypass it :) In singleplayer you can just mass these, the AI will never counter them. Their sensitivity and range is greater than that of a gravitic sensor array. Focused Arc Emitters are fantastic weapons but if you're running a fleet with any weapons that aren't ignoring shields and armor then they're largely wasted. As a key component of a drip irrigation system, the performance of drip irrigation emitters is determined by the flow channel structures and parameters. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. The average damage is higher, but -50% effectiveness against armor, +50% against shields +25% hull damage. Otherwise the dps is too low in comparison to other options. Arc Emitter/CL are always better since by the time you get these you should have completely eclipsed the regular AI empires. The mega cannon is good against everything, since weapon systems can target individually that means most of the damage bonuses are wasted and that there are no obvious weapons to synergize with. 01% decrease in DPS. Have enough repeatable techs that my ships can generally tank two hits from anything short of a spinal weapon before they die. 15 W. Dark Matter Drawing. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Critical: —. Enabled emitters. So an arc emitter can two-hit a battleship when lucky. This makes radar emitter identification to be one of the most important modules in modern electronic reconnaissance systems [3, 4]. --------------. I've already searched the workshop and didn't find anything. It can be crafted by an Assistant with. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Large. Perdition beams were pretty much useless but everything else was hitting HP directly. Ranged integrated tactical arc emitter +6. What's with the 1-1700 though, how is the damage determined then? You know how a dice works? Yeah. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. 相关页面: 舰船组件. Jump to: navigation, search. Environment any Organization solitary, pair, or assault (3+)Lightning Gun: The Lightning Wizard talent at the end of the Electrician path unlocks the Arc Emitter, a battery-powered discharge coil that fires a high voltage electrical blast that chains across walls and floors and between entities. Always use the Focused Arc Emitter. The phase disruptor seems to be balanced enough, since it doesn't do massive damage. yml","path":"localisation/simp_chinese. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Every Arc Emitter shot does an average of 850. On enemies that don't die quickly like leviathans the animations seem fine. It's not just damage, it's even more so the. The base for plasma arc emitters, also known as ionophones, was the invention of William. Arc emitters are the hardest counter to corvettes that battleships have. Always use the Focused Arc Emitter. Vacuum arc development involves 4 stages. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Unbidden: Unbidden is the only time that Arc Emitters actually shine. When I get the tech for KA and NL, I switch this beautiful layout to 50/50 kinetic artillery with the antishield XL, and neutron Launchers with the anti-armour XL. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. Their damage will fall off with distance to the target. The technique is an evolution of William Duddell’s “singing arc” of 1900, a nd. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Last edited by Esteban Failsmore; Jan 27, 2019 @ 4:48pm < >Arc emitter and 50/50 kinetic artillery/neutron launchers. Strengths: Hard wins against Ship-of-the-Line-Cruisers and Hybrid-Battleships. 2 days faster than the Arc. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Combining with arc emitters and/or torpedoes makes it more likely. It may be examined by rotating the arc ‘S’The emitters in this category include bulk emitters, naturally selective emitters, 1-D photonic crystals, 2-D photonic crystals, and multilayer stacks. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. They're weak when they first appear because ships still have more hull than armor+shields and then later when hull becomes a smaller percentage of total hit points they suffer from not having an L-sized variant. Thus we can expect a Revenant to die for every 5 Arc Emitters. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. It also makes the Engineer much more profficient at defending both themself and the Sub as a consequence of unlocking a recipe for the Arc Emitter which is easily capable of stunning whole swarms of Creatures both from inside of the sub, and while fighting outside. You implement listeners on other objects which aren't the counter, so that counter can tell them what is happening. Every Giga Cannon shot does an average of 1750 damage, if we divide that by its accurcy we arrive on 1050 damage per shot. Thus we can expect a Revenant to die for every 5 Arc Emitters. Their damage will fall off with distance to the target. Arc Emitters! Personally I've become a big fan of Giga Cannon recently, though Wondershot tactics with the Arc Emitters are somewhat memey but can be effective. Combined with arc emitters to also go through shields and relatively weak 3k hulls beneath 30k shields. - Plasma Lens Projector: Improved visual effects a little bit. 电弧发射器 (Arc Emitters) 解锁:在鼠标浮层中查看. Since the emitter is the start for the ray tracing model in this study, developing an accurate emitter model is crucial for the ray tracing model. In general, the smaller the size of emitters. - Arc-en-Ciel Cannon (x-slot weapon or titanic-slot). Its almost like two options are interchangeable. This mod also adds two new technologies to the. For specific weapons, you can really pick your choice. Unlock recipe: Arc Emitter. FAE stands for Focused Arc Emitter. 46/157. In this mod you will find: A submarine file containing pre-wired assemblies for new-style Magic Reactor Controllers for your learning pleasure. 一种不寻常的武器,该能量发射器在功能上非常类似其他能量武器,但使用的是此前从未武器化的频率和频谱。. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. Doesn't that make more of an argument for arc emitters than Giga Canons? It still sounds like Arc Emitters are the way to go. Upgrades. DPS of Arc Emitter = 119. Late-game I use battleship only fleets. Capacity: 20 charges. The workhorse Battleships I've gotten the best performance out of is Focused Arc Emitter + 2 Hangar + 2 PD + 2 Marauder + 2 Whirlwind. Arc: The angular portion of a. 25x Militarist; Arc Emitter is always the 2nd one, helping Neutronic or Tachyon asset to be able to also have good strikes on the opposit weakness. If Arc. Would probably get better results charging them with a wrench and screwdriver. I use max shields + all shield-penetrating weapons. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. Beam Arrays fire a series of average damage beams across a 250° arc. 花费:2293. Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Arc emitters are still my favorite X weapon, but disruptors I don't really like very much. A Small or Medium creature trying to use a weapon built for a creature that is Tiny or Large suffers a –4 penalty to attack rolls. Arc Emitter. Rate does on ParticleEmitter. I think if the blast is centered on the guardian the stun can last for like 40 seconds. Hit multiple targets. Jolting Arc (Ex) Once every 1d4 rounds as a standard action, a Security Robot can shoot an arc of electricity at up to 3 creatures within 30 feet. 在这个文件夹中找到两个能够使用Excel打开的文件,一个是ODS文件,一个是CSV文件,ODS文件是打开后不会乱码十分整齐的文件. Arc Emitters. 50% get to the shield. Might actually be better for keeping your Battleships healthy, now that I think about it. It is known that electrical breakdown between metal electrodes can be initiated by field emission. Description. Arc Emitters may be the single highest DPS weapon, but you pay far more in trying to field enough of them to bring it into the same TTK range as a 'standard' battleship. (1-15000 damage, 100% accuracy, 100% shield & armour penetration. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. Emitter-Linked weapons provide a passive boost to Starship Shield Restoration and Starship Shield Capacity. 07 Tg of SO. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. 2: Inflict 25% more stun. On top of that Corvettes with either torpedos or missiles are good since they have massive armor and hull damage buffs, and with a large amount of vettes with high. This is a searchable and complete list of Stellaris technologies and their IDs. Technology. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. The ARC. 6 update. Yeah the S- or M plasma on Line Cruisers are fine. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. The characterization of a miniaturized ionic liquid electrospray thruster for nanosatellite applications is presented. 741. In singleplayer you can just mass these, the AI will never counter them. Experimental data for these converters is compared with that for close-spaced and traditional Cs arc converters. - Wave Motion Gun & Dimensional Wave Cannon (x-slot weapons) - titanic-slot versions of Particle Lance, Arc Emitter and Wave Motion Gun (Apocalypse DLC) - 2 extra tiers of Mining Drone Lasers. Almost 40–70% outages on power networks are caused by lightning [1-3]. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. They have lvl5 in all repeatables so they do. Mid/Late: Combined Fleet Meta: (1) Picket Cruisers to tank damage and kill larger ships with Torpedoes, whose damage scales with target size. Tbh an arc emitter is probably the worst weapon you could choose for fighting guardians. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. Cruisers with a torpedo front, a hangar mid, and the gunship stern. This is because the weapons are following 2 variables that have 3 dimensional coordinates, a start and end point. 0. 0 unless otherwise noted. It's supremely inefficient. 2K at -80% upkeep. 50% pierce through the shield, but gets reduced by 50% of the ships armor. 1 Introduction. For listeners it's also pretty much required to wrap listening objects in Arc, otherwise emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Content is available under Attribution-ShareAlike 3. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Inefficient with fairly low DPS, but they deal unavoidable hard flux damage with a side of EMP. Perdition Beam damage increased by 10%, penalty to shields removed. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. Cloud lightning isn't really a good weapon by itself - the only reason to really use it is that the arc emitter is a strong weapon, and if you're already using arc emitters then you want your other weapons to also bypass shields+armor, and cloud lightning is the only option you have for that in the large weapon slot. Pulsers are just a fairly nice short range burst weapon, Ion Beams are nice support weapons. It's not worth considering Disruptors. Magyarharcos. Lances penetrate 90% armor and Cannons have a bonus against shields. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. A complete and up-to-date searchable list of all Stellaris technology IDs. Arc Emitter Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. 能源消耗:-250. Business, Economics, and Finance. (2) Battleships to kill at range with X & L slot weapons. What does work against them is a few things: outranging them with traditional BS (tachyon/KA/neutron) is good. Advanced arc emitters can be used at a longer range and are used by military forces to stun and subdue groups of enemies. Electrical Discharge Coils are typically used to provide defense for a submarine's blind spots, or when creatures are close to/attacking the hull constantly and need to be shaken off. Another factor is that pure arc emitter fleet deals damage from 150 range, directly to hull which is 2x smaller than shields. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Arc Emitter Weapon. Con: Short range for a X weapon and a random Dmg bracket. As a catch-all non-specialized fleet those BBs are probably the best ones. Turrets fire a series of pulses across a 360° arc, which has the widest firing arc, but the lowest damage output of standard energy weapons. Description. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. This was an assault on a x25. It is an upgrade over the regular Syringe Gun, and just like it is capable of administering some Medical Items to crew members at a range but has double the magazine capacity and a built-in Health Scanner HUD. Especially in the early game your enemies will be mostly hull, or at least a pretty balanced mix of hull / shields / armor; in this case the pure hull weapons aren't all that. (The other choice for a comparison blast weapon is the tier 1 utility scattergun which you could full attack with; but it turns out to have a lower expected damage. Abstract. They also synergize quite nicely with Strike Craft and Arc Emitters on Cruisers and Battleships. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Kinetic Weapons - 2 extra tiers of Gauss Cannons. Doubled against monsters inside the submarine. I tried searching for mods, but found none up to date. Generally they won't deal as much damage per weapon as lances (duh), but that's not what. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Because Disruptors are the single worst mainline weapon in the game. ; About Stellaris Wiki; Mobile view The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. The Arc Emitter is perhaps the finest weapon in the game. 7887323943661971830985915493 1 - (Arc Emitter + 6 Dis) / (Arc Emitter + 4 CL) = 1 - (165. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. When the trigger is held, the weapon will charge up and then fire a beam after a delay of 0. Any upkeep penalty is severe, especially when playing -90% upkeep build, For example, 4000/2000(+100% upkeep) naval capacity of arc emitter battleship at -90% upkeep cost only 600 energy, But cost 1. crystal hull plus the regen from scavenger bot and engineer admiral. Below is our complete list of the Technology IDs for Stellaris. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. That said, late game going with the arc emitter front and two hangar bays works out nicely to both counter enemy battleships with the arc emitters and other. woundedspider. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 相关页面: 舰船组件. The ARC, emitter and BSF are all treated as homogeneous layers that are conformal with the surface texture. Every Giga Cannon shot does an average of 1750 damage, if we divide that by its accurcy we arrive on 1050 damage per shot. Longarms require a battery or ammunition of the proper size and type to function. The Ceremonial Sword is a one-handed melee weapon. View this video to find out which XL weapon. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Enabled emitters. 13 votes, 22 comments. Arc Emitters are both amazing and terrible. The Revolver is a one-handed long-range small-size firearm. Arc Emitter A handheld weapon based on electric discharge coil technology. They are best used to support tachyon lances, roughly one emitter for every three or four lances. Pulsecaster Rifle. Components required for DIY Arc Lighter D880 NPN power transistor 470 uF Capacitor 33ohm 1W Resistor Push button Diode-1N4007 PCB A coil containing arc wire Connecting Terminal Zip tie Nut bolt You can find all the components in this DIY Kit - Electric Arc Lighter D880 Transistor The D880 Transistor is a Low-Frequency Power Amplifier. The Advanced Syringe Gun is a two-handed long-range small-size medical weapon. Armor and Shield protect the hull and keep your ship at full. So I'm running Arc Emitters and Cloud Lightning on my battleships. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. 13 votes, 22 comments. Also, Arc Emitter / Cloud Lightning / Disruptors only really start to shine once your enemy is deep into repeatables. The geometry and configuration of the. Range will not be in your favor, though. Business, Economics, and Finance. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat, and the. A place to share content, ask questions and/or talk about the 4X grand strategy…Anak Krakatau thus appears to be an important persistent emitter of volcanic volatiles in the Indonesian arc, even though this very active region still remains weakly documented on that aspect. The new design incorporates improved insulator shielding to resist arcing, allowing for longer filament lifetime, better process stability, and. Arc emitters discharge a cone of electrical energy that can damage and stun anyone within its area. I try and get double after-burners on. Arc Emitter damage increased by 15%. Generally I fit my ships depending on the composition of enemy fleets. Now my strategy for dealing with FEs is simple, start the battle at a close a range as possible. arc emitters ignore all armour and shields so they are very good against targets with advanced shields and armour (even spread of both), fallen empires are just such a target - it does not matter how good their defensive tech is if you just bypass it :) Reply . Arc emitters with zero tracking don't ignore evasion. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. Advanced arc emitters can be used at a longer range and are. ) Arc Emitter: 35 Fulgurium Chunk (x2) Titanium-Aluminium Alloy (x2) Copper: FPGA Circuit Plastic Fulgurium Chunk (produces 1 items) Electrical 50 Talent: Spec-Ops 40 Thermal Goggles: 20 Copper Plastic (x2) Fulgurium Chunk (for 1 deconstructed item) FPGA Circuit Plastic Fulgurium Chunk (produces 1 items) Electrical 50 40 Electrician's Goggles: 20. The only time the Arc Emitter ever comes off my ships is if the Prethoryn spawn. Crypto75% armor penetration 75% Shield penetration and 120 range as well as a high damage ratio. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Arc Emitter Artillery Battleships with stacked range bonuses manage to kill x25 crisis fleets without taking losses once you have enough damage to nuke the opponents down before they can return fire. The tachyon has 90% armor pen, and -33% shield damage. Finally, the Focused Arc Emitter is actually the strongest of the three in isolation, but its downside is that it has no good weapons to combo with; Cloud Lightning has terrible combat stats and Disruptors are even worse. Also a question, does the arc emitter benefit from energy weapons research? If so, it becomes even more powerful late game, while hull always. Sony VPL-XW7000ES. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. 2. Whats the best weapon in the gameThe torch produces a plasma arc, a constricted ionized jet of a gas with high temperature and high momentum. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. The medium version has a chance to produce a chaining arc, and the large can produce multiple chaining arcs. Arc Emitter + Cloud Lightning is the combo. I found the AE to be my go-to anti-FE weapon, and then after that I just kept using it for everything. Emitter-Linked Disruptor Beam Array is a Disruptor -based directed energy damage weapon available for starships. Prethoryn, absolutely lacking shields, get devastated by Lances, however. Things like the Gigas and the Tachyons might have to chew through shields and armor but their damage potential is much more reliable. )Arc Emitter: 35 Fulgurium Chunk (x2) Titanium-Aluminium Alloy (x2) Copper: FPGA Circuit Plastic Fulgurium Chunk (produces 1 items) Electrical 50 Talent: Spec-Ops 40 Thermal Goggles: 20 Copper Plastic (x2) Fulgurium Chunk (for 1 deconstructed item) FPGA Circuit Plastic Fulgurium ChunkIn this model the lifecycle of the arc as divided into four parts: trigger, plasma ionization, plasma evolution, and surface damage. Add Titans to taste set up basically the same as Battleships, No Retreat policy. But it's effective against all the crises, which means. I saw 2 Omega MRM, 2 Omega Medium disintegrators(?), and 4 Omega arc emitter Reply reply LordOhnose • Four shock repeaters, missiles are resonator MRMs, front mediums are disintegrators, two remnant heavy autocannons in the back, and four remnant large pd lasers, built in weapon is an avenger. 能源消耗:-250. From my experience, artillery BS fleets win arc emitter fleets. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat, and the sheer weight of x2 strikecraft from each ship in your battleship mono fleet will mean that your PD screen will be quite unbreakable. The Aimpoint® Acro was the first fully enclosed emitter design and created a new category of red dot pistol optics. We report our investigations on a planar (Ø 125 mm) high-current (up to 50 А) pulsed (100–400 μs) magnetron discharge with injection and acceleration.